This saves the frame rate when running rfactor. The lodb model is the extreme low detail model which we will use if the car is far away from the viewing camera in rfactor. Make sure the steering wheel is exported on it's own. rFactor just turns the wheels normally so these must be disabled. Forza uses these textures to display when the car is moving fast. Also, notice that I have unchecked "blur_lip" and "blur_rim". This is because it is easier to export it through zmodeler and we can copy them later. Notice that I am only exporting the wheel once. The reason for this is that when you do the damage physics, it will look wierd if a random window falls of with the trunk. But if you load the trunk and see that the rear window doesn't go with it and it actually goes with the body, then you have to export it with the body. In most cases, the rear window will not be a part of the body. For example, say you want to export the body. This will differ for each car but for the most part will be the same. Notice that I only select items that are part of each model. What you do is select the models you want, and right click and click Export WaveFront. You will be able to see a tree of items on the left side. Right click on it and make a zipped folder. A folder with your car name will also be there. Now your car name will appear in the "Forza" Folder.
#OPEN AS MODEL 3DSIMED ZIP FILE#
Make sure that the does not exceed 16 characters or else rFactor won't load it.Įxtract the downloaded zip file to "Modding>Forza". The way I organize my cars is by having a "Modding" folder and a "Physics" folder. This tutorial will also work for cars from Forza 3. I will be doing the Volkswagen Touareg R50 I 2008 from Forza 4. Aquire the model for the car you would like to convert. One way is to get the models from the forza disc, which is very hard.
#OPEN AS MODEL 3DSIMED MOD#
This is the first in a multipart tutorial which helps to convert from the racing game Forza to the racing game rFactor 1.255 for the mod ShiftStreet.ģdSimed 2 or 3 (How to do in both is given)įirst you have to find a model, there are two ways of doing this. Try to match that color wheel to the one I have. Click on the box and the same color wheel will pop up. Also for 3dsimed 2, When there is a wierd color wheel that will be pointing to a box. Make sure to replace any "VW_Touareg_08" with your carname. Just open the material by going to Edit>Editing Materials, selecting your material and clicking edit. I will walk you through every material:Įvery material has a picture. Now there is a convention to assigning these materials. Do the same for any material that has a 2 behind it. Go to Edit and under Materials, select Replace. First we will have to merge a few materials. This is because it doesn't have any textures assigned. Select all the files under your 3dsimed folder. mas file viewer from the folder link above. In your rfactor, go to GameData>Vehicles>Shift_Street and open "shared.mas" with the.
![open as model 3dsimed open as model 3dsimed](https://www.mediafire.com/convkey/03bc/sp8s3p7hr4mg73q7g.jpg)
Now we will have to put Shift_Street textures for use in our car. For example: interior_lod0.dds becomes _interior_lod0.dds. For all the *.dds files, put _ in front of all the files. Now go to your 3dsimed folder and delete all the *.bmp files.
![open as model 3dsimed open as model 3dsimed](http://sim-garage.co.uk/wp-content/uploads/2020-12-28_12-58-47.jpg)
When it says "Browse for Folder" click on your 3dsimed folder. Under the Tools tab, click Texture Browser.
#OPEN AS MODEL 3DSIMED DOWNLOAD#
Make sure to download all these items and store it in a safe place: